报告题目: The Future of Graphics at NVIDIA
报 告 人:David Kirk, Chief Scientist and Vice President of Architecture at NVIDIA
报告时间: 4.21(周四)下午4点
报告地点: 信息楼(FIT)1 - 315
报告摘要:
A few short years ago, single-chip PC 3D graphics solutions arrived on the market at performance levels that rivaled Professional Workstations with multi-chip graphics pipelines. Since then, graphics performance has grown at a rate approaching doubling every 6 months, far exceeding Moore's Law. How is this possible? Will it be sustainable? There is evidence that this geometric performance growth is not only possible, but inevitable. The reason lies in the way that Graphics Architectures have evolved, and the fact that this evolution has taken a very different path than CPUs. As GPUs become more flexible, powerful, and programmable, their architecture is well-suited to embrace the parallelism that is inherent in graphics, shading, and other hard computational problems. Today's graphics processors are able to render cinematic quality images interactively.
报告人简介:
David Kirk is Chief Scientist and Vice President of Architecture at NVIDIA. He was previously Chief Scientist and head of technology for Crystal Dynamics, and prior to that worked on developing graphics hardware for engineering workstations at Apollo/Hewlett-Packard. David holds B.S. and M.S. degrees from MIT and M.S. and Ph.D. degrees from the California Institute of Technology, and is the author/inventor of over 100 technical publications and patents in the area of computer graphics and hardware. At Siggraph 2002 in San Antonio, TX, David was the recipient of the ACM Siggraph Computer Graphics Achievement Award, honoring him for his contributions to the field. David will talk about advances in programmable graphics hardware, and realistic, cinematic rendering in real time.